2025-01-02 SLAG 020

Notebook

Aftermath

Morning After

We leave the wagon and horses for the fam and old lady
and we hoof it

get a little lost, but not too much... good for the ass

"you fucking door"

long hallway, polished marble floor
warm ambiance

sturdy doors at the end
walls formerly had paintings and tapestries, but no more
walls damaged. scratched up.

scratches are engravings of names people.
Deuce thinks they are the names of the victims from the RED DOOR visions

Z walks to the door
walls get darker, wetter, blood seeps from the etchings

magic blood ()

Z gives Deuce advantage on initiative
P goes under the blood and picks the lock (with disadvantage get's a nat 20 and a 10 which = 20)

store room

crystal chandelier in a store room
crates and containers

We go up...

We want to find the Spire
Maybe try to find and talk to Featherwind?

We go up to the surface

Pim (slap and jump)

...And back down

Randy's room investigation

Rubble hallway

Arcane Door

Back at the Mansion, But where else can we go?

because we knew (or suspected) that there would be a door near the spire, we willed that into being and went through.

Near the Spire

pitch black cave tunnel (new place!)
Z twilights so we can see

warm and humid
P leads, springs a trap
Z leads, springs a trap, gets poisoned. +1hr
D sees another trap but doesn't say anything
Z gets poison darted again +2hrs (attack and ability checks)

we emerge near to a strange outcropping looks like a twisted hunk of metal

Screenshot 2025-01-02 at 11.26.01 PM.png
we see a campfire

a pit by the spire

P stealths up, Z and D hang back a bit

melted and re-hardened steel
circular chamber
in the center is a campfire
doorway on the far side

Night Hag

Pim sees a strange creature hiding
long claw-like fingers

Pim NAT 20 Intimidation check

Uvane is her name
Night Hag
she says she has wortcamp
she says she would heal Z, but disappeared

D was not on the diplomacy trip this time and was shocked that it went that way.

Pim
Screenshot 2025-01-02 at 10.19.19 PM.png