2024-12-11 SLAG 011
Notebook
Pre-Gaming
Z introduces Pim to tequila shots
Z sharpens up a dagger and gives it to Lillithene
we suss out that the danger is not going to come up through the front door.
Selected Wanderers
We selected Alaric Frostborn and Seraphina Ironclad (god Tyr, god of justice) to aid us
The Bedroom Standoff
We Wait
D and Z next to Lillithene
Z getting wine and hotdogs
we post up in the bedroom
re: Magic Circle - Pim/Eric asks if we should aim at midnight or the witching hour. We pick midnight.
at 11:59
Alaric casts Magic Circle on the bed with Lillithene and Nyx at 11:59
a full hour passes with nothing and the spell ends
The Intro
at 3am (the witching hour - doh!)
Alaric, Deuce, Seraphina, and Pim (& Lillithene) all fall asleep
D failed a DC20 with advantage and a +7 goddammit
Zelda remains awake
all lights go out
golden light shoots out and fills the room
female figure in the middle of the room
Nyx indicates this is a test of your worthiness to Z
Z shoots at the intruder, but she catches it
Why are you choosing to die?
"I'm not a good person - but in this moment, I have the opportunity to be a good person." - Zelda
We all wake up
The celestial transforms
Battle
the sleepy folks start prone
I'm controlling Seraphina Ironclad
Deuce goos
she creates a barrier of enchanted blades around her
Blade Barrier and IT SUCKS!
I lose my goo
she changed form back and says
"I yield this night to you"
we have made a new enemy
Aftercare
Azeriel
Azeriel
anointed of ?
palantar of Torm (god of duty, loyalty, )
Celebration
Lillithene wakes
the mark is still there, but Z (as a terrifying werewolf) rubs away like ash
everybody piles in and a big party is had. Hour heroes retire to their rooms
Gifts
on our pillows (or in Z's bathtub "bed"), we find
Pim
-
- Wand, uncommon
- This wand has 4 charges. While holding it, you can expend a maximum of 2 charges to cast darkness from it, requiring no concentration. For 1 charge, you cast the spell normally. If you expend an additional charge, the spell creates an area of dim light instead of darkness. If an effect caused by the wand is still active when the wand is used again, the existing magic dispels as the new spell is cast.
- Regaining Charges. The wand regains 1d4 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
- with a note
- “You have done well this night, in time I hope to add my name to your book ~ A new friend”
- wrapped parchment with red string
- parchment around a thin obsidian wand
- letter signed "a new friend"
D
-
- with Pebblesworn's Hand
- strange necklace pendant pebble of glowing stones
- with a note
- “You have acted with courage and valor tonight, but your foe is not vanquished. I hope that you will answer the call when the time comes. ~ An Ally”
Z
-
- with a note
- “Your bravery befits a noble title, I envy your strength. Many will rely on it. ~ Your Friend”
- necklace blood stones
- with a note