2024-07-23 SLAG 008

Notebook

Undday

Setson Novday Undday Sowerday Tasday Shalsday Deison

Start
Lillithene's marked
🔼
Today

Lillithene's deadline

Meeting New Folk

Marynn and Finley Styx are missing

Alaric Frostborn
WSS_Alaric_Frostborn.png|300

Lyric Greendue
WSS_Lyric_Greendue.png|300

Seraphina Ironclad
WSS_Seraphina_Ironclad.png|300

Encounter

hearing music in the misty hazy swamp

a stone ruin, on a mossy plaza

tabaxi woman, limping slowly in our direction.

Finley Styx bard,
WSS_Finley_Styx.png|300

Marynn
WSS_Marynn.png|300

zombies, metalic
WSS_Metal_Zombie.png|300
metal coated claws and teeth

Spike Growth is awesome in round 1
two tries and I can't hit one with my wee stones in round 2
got crit on one of them!
up close, I gotta grab my scimitar

non magical damage is bad, radiant is good

Post Battle

Finley Styx "turns off" his electric rockstar persona

Marynn asks if we know about The Nameless City (we do, from the Tales from the Age of Blood (Book))

Iron and steel mix in the hole
stone is wet
layer of metal 3-4 feet
then dry ground

Important

Deuce's ass is ROCK HARD

re: Copmora beef
Alaric Frostborn might have scared them
they insulted the Wanderer's and growing rotten children

Into the hole

Eyes of Night: 300ft of dark vision

goes down like 30 feet

"I do a lot of sleepovers"

Sky Giants

in misty valley, shadows waver, like an eclipse but not.

chit says "return"
did you used to live in the sky, "yeah"

masonry above and below the metal

long-faded tracks, but nothing new

Marynn 28 investigation
a side of the stone wall swings in revealing a narrow hallway (60 ft)

Z grabs the door

lighting
tries again with
cold damage
easier to jump out of the way with Protection from Evil and Good
tries at it with a Skeleton
fire damage

glowing words on the door
Celestial "lay proof of the Lady's foe" (Z knows)
Infernal "...slain...(Proper Name)" (Marynn tries)

normal door
pim picks the lock
store room, old crates

other door
old barracks
bedding, rotted away

Chests

give the Angel's Blood (Vial) to Zelda
flicks a drop at the door

the door disappears!

step in
see a Victorian manor, ritzy but cozy
stained glass Mordenkainen's Magnificent Mansion (Mordenkainens-Magnificent Mansion
)

Zelda a butler, pool boy guy starts serving drinks

Pim finds in a chest,

Dominatrix for D "Bridgette"

A very large blue giant appears for Pim "Margaret"

we can feast The Wanderers if we want

Marynn has a hole in the floor, and she's digging up treasure

we get booted into the hall
pay the door again

Lady of the Tower

we can close the door
must pay the door

Pim is owed a nix paw print